BOMBANANA! — Blind, Deaf, Mute Co-op
Official preview of the three-monkey bomb defusal team — who touches the bomb, who reads the manual, and who speaks under the timer.
BOMBANANA! roles — blind, deaf, and mute monkeys
BOMBANANA! splits sight, speech, and touch across three monkeys in every three-player co-op bomb.
BOMBANANA! from Lefto Studio is built around asymmetric roles inside a minivan workshop. Blind Monkey, Deaf Monkey, and Mute Monkey share one bomb, one defusal manual, and one timer — but each senses the room differently.
Steam describes the team as the world's least qualified bomb squad: one monkey cannot see, one cannot speak, one cannot hear. The BOMBANANA! demo and full release both require exactly three online players — no role can be skipped or doubled.
This BOMBANANA! roles guide compares all three monkeys in one place: who touches the bomb, who reads the manual, who speaks, and how information moves under pressure. Use it before you assign roles in your first lobby.
The BOMBANANA! communication chain
Information in BOMBANANA! flows in one direction during active modules: Mute Monkey looks up the defusal manual, signals Deaf Monkey with gestures or emotes, Deaf Monkey speaks instructions to Blind Monkey, Blind Monkey executes a single touch input.
The game does not impose a communication method — Lefto Studio leaves that design to your trio. Successful BOMBANANA! groups agree on emote meanings, wire color order, and a full-stop phrase before the first timer starts.
When a module blinks or the clock accelerates, call a stop and restart the chain. BOMBANANA! punishes overlapping speech and rushed cuts more often than it punishes slow correct inputs.
Campaign levels and Free Mode use the same role limits. Skills you build in the demo transfer directly when the August 2026 full launch arrives on Steam.
BOMBANANA! role comparison table
At-a-glance limits for every BOMBANANA! monkey role.
| Role | Can see bomb UI | Can hear | Can speak | Can touch bomb | Primary job |
|---|---|---|---|---|---|
| Blind Monkey | No colors or screens | No | No (in-fiction) | Yes — only role | Execute cuts, presses, switches by touch |
| Deaf Monkey | Yes — full module UI | No | Yes | No | Read bomb aloud, translate Mute gestures |
| Mute Monkey | Manual + bomb context | Yes | No | No | Manual lookups, emotes, body language |
BOMBANANA! Blind Monkey — touch the bomb
Blind Monkey is the only BOMBANANA! role that can interact with bomb modules.
Steam states Blind Monkey cannot see colors or read on-screen text. They locate panels by touch inside the minivan and depend entirely on Deaf Monkey callouts and Mute Monkey manual logic relayed through speech.
Blind Monkey is also deaf and mute in the fiction — they cannot hear Deaf Monkey in-game and cannot speak confirmations. Every cut, press, or switch flip waits on verbal instructions Blind Monkey trusts but cannot verify visually.
Braille modules appear in BOMBANANA! campaign levels. Only Blind Monkey can read Braille dots by touch; Deaf Monkey and Mute Monkey must wait for those tactile reports before matching manual rows tied to indicator lights.
Wire modules demand discipline: Blind Monkey repeats Deaf Monkey's wire order aloud (via emote or text if your group allows), waits for Mute Monkey confirmation through Deaf Monkey, then cuts one wire. Early cuts are the fastest way to lose a BOMBANANA! run.
Keypad and switch panels follow the same one-input rhythm. Blind Monkey announces each press or flip so Deaf Monkey knows the live bomb state changed before the next manual lookup begins.
- Never touch the bomb before Deaf Monkey finishes reading the module.
- Stay still while Deaf Monkey reads — movement distracts Mute Monkey tracking.
- Practice touch timing in Free Mode after campaign unlock.
BOMBANANA! Deaf Monkey — see and speak
Deaf Monkey is the eyes and voice of the BOMBANANA! team.
Lefto Studio lists Deaf Monkey as the player who sees the bomb, guides Blind Monkey, and watches Mute Monkey's gestures. They can speak but cannot hear teammates through the default in-game voice path.
Deaf Monkey opens each module with its name and position on the casing, then reads wire colors left to right, keypad digits one at a time, and switch labels exactly as shown. BOMBANANA! beginners fail when Deaf Monkey skips context and jumps to colors alone.
Watching Mute Monkey is a full-time job during active modules. Deaf Monkey glances at the bomb, then back to gestures — missing one emote sends wrong instructions to Blind Monkey.
Steam lists Voice Chat with role restrictions for BOMBANANA!. Deaf Monkey cannot hear in-fiction; many groups use external voice while someone repeats critical lines Blind Monkey needs. Keep sentences short — Deaf Monkey is the broadcaster, not a monologue channel.
When Mute Monkey signals wait, Deaf Monkey stops talking. Overlapping instructions during blinking timers cause BOMBANANA! explosions faster than running out of clock.
- Translate every Mute Monkey gesture into words Blind Monkey can act on.
- Call full stops when modules reset or lights change color.
- Face Mute Monkey so emotes stay in frame during first-person view.
BOMBANANA! Mute Monkey — manual and gestures
Mute Monkey owns the BOMBANANA! defusal manual and every correct answer.
Steam emphasizes Mute Monkey knows all puzzle rules through the manual but cannot say a word. Communication is body language, emotes bound to interact, and gestures Deaf Monkey must interpret under timer pressure.
Mute Monkey opens manual pages matching the active module — wire tables keyed to light color, keypad logic, switch diagrams. Accuracy beats speed until your BOMBANANA! group wins several bombs together.
Build three core signals before public lobbies: wait, confirm, wrong path. Expand vocabulary only after those three feel automatic. Point to manual pages when digits grow complex; miming long numbers fails more often than showing Deaf Monkey the row reference.
Wire modules: manual picks the cut index — signal with fingers or emotes, never rush Blind Monkey before Deaf Monkey speaks. Braille modules: cross-check Blind Monkey's tactile numbers against manual rows and light state before confirming.
Mute Monkey cannot touch the bomb in BOMBANANA!. Bypassing that rule breaks the co-op chain Lefto Studio designed — stay on manual duty even when Blind Monkey looks stuck.
- Use large emotes visible across the minivan.
- Reset gestures after each cleared module.
- Debrief ambiguous motions after failed runs — fix one gesture per explosion.
BOMBANANA! puzzle modules by role
Who does what on common BOMBANANA! module types.
| Module type | Blind Monkey | Deaf Monkey | Mute Monkey |
|---|---|---|---|
| Wire panels | Cut confirmed wire only | Read colors + lights aloud | Manual row + cut index gesture |
| Braille panels | Read dots by touch | Repeat numbers aloud | Match manual to light color |
| Keypads | Press one digit per cycle | Speak each digit | Lookup sequence rules |
| Switches / levers | Flip one switch at a time | Narrate positions | Manual order + confirm emote |
Assigning BOMBANANA! roles in your trio
Assign Blind Monkey, Deaf Monkey, and Mute Monkey in the lobby before the timer starts. BOMBANANA! will not pause for mid-bomb role debates — decide who touches, who speaks, who reads manual first.
Mute Monkey is often the steepest learning curve because manual pages stack in later campaign levels. Deaf Monkey burns out if stuck there every bomb. Rotate roles every few BOMBANANA! nights so empathy builds for each sensory limit.
There is no official personality test — Steam leaves role choice to your group. Some trios put the calmest player on Deaf Monkey and the most precise reader on Mute Monkey; others rotate randomly for comedy chaos.
Private lobbies beat public matchmaking for first role assignments. Learn wire and Braille rhythm together before strangers join your BOMBANANA! chain.
Common BOMBANANA! role mistakes
Blind Monkey cutting before Deaf Monkey finishes a callout — the most common first-run explosion across BOMBANANA! groups.
Deaf Monkey staring only at the bomb while Mute Monkey gestures off-screen — missed emotes mean wrong manual rows.
Mute Monkey miming complex numbers without manual reference — Deaf Monkey guesses, Blind Monkey pays the price.
Ignoring Braille ownership — only Blind Monkey reads dots; inventing numbers from the bomb screen breaks BOMBANANA! logic.
Skipping role rotation so one friend always plays Deaf Monkey or Mute Monkey until they burn out mid-session.
Fighting role voice restrictions instead of designing callouts around them — BOMBANANA! is easier when groups accept deaf, mute, and blind limits as rules, not bugs.
Fan-made reference. Not affiliated with Lefto Studio or Valve. Role details follow the Steam store description.